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Fundamentals of Game Development強檔特價
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內容簡介
This book/CD-ROM text for introductory game development and game production courses uses examples and exercises to walk through the entire process of developing a game. No prerequisites are needed, and no experience with programming or engineering is required. Early chapters review the history of digital games, the current game industry, and the roles of the game development team. Later chapters detail the game production process from concept through characters and settings, game requirements, the production plan, sound and music, testing and code releasing, and marketing and public relations. Real-life professionals give advice in boxes and interviews. Other learning components include a glossary, a case study, chapter summaries, questions, and exercises. The companion CD-ROM contains blank templates and forms, samples of game development documentations, images from real games, and game demos. Online resources for instructors are also included. Heather Chandler is a veteran game producer. Rafael Chandler is a video game writer. Annotation 穢2010 Book News, Inc., Portland, OR (booknews.com) |
美金:82.95元
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